File:DEV UPDATE 2 - Between Quarantine and Hard Pillars

Description
STUFF WE TALK ABOUT IN THIS VIDEO: 00:00:17 Working from home and how we are doing 00:02:57 The birth of Redhill 00:06:44 Who is this game for? 00:10:46 The core design pillars of Nine to Five 00:11:09 1. Core Gameplay / Second-to-Second 00:16:00 2. Metagame / Progression 00:20:25 3. Social Gameplay 00:22:00 4. Customization 00:26:43 How did we end up with 3 teams 00:29:40 Why is "Why?" more important for us than "How?"

JOIN DISCORD: https://discordapp.com/invite/532PekW Sign up for Alpha: https://www.ninetofive.game/

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ARE YOU READY TO MAKE A KILLING?

Nine to Five is a tactical first-person shooter where smart teamwork triumphs over brute force and reflexes. In the game's near-future world, it's the corporations that rule, and being a mercenary for them is just another job.

In Nine to Five, three teams of three players compete against each other over three intense rounds. Each round’s outcome influences how the next one starts, so if you want to complete the ever-changing objectives the corporations set you, you’ll need to constantly adapt your approach.

With the emphasis on outsmarting the competition rather than outgunning them, Nine to Five is a dynamic new take on tactical shooters. It gives you a chance to find your role in the team and have fun – even if you have only 15 minutes to spare.