R&D

Round 1 - Capture the Zone

 * In round 1, all three teams will be competing to capture a zone. The location of the zone will be shown to all players as soon as the round starts. The zone will activate 45 seconds after the start of the round. To capture the zone, at least one player has to stand in the highlighted zone for 20 consecutive seconds. Enemy players entering the zone will pause the 20-second timer. Leaving the zone entirely will reset the timer. The round will end when one of three conditions is met:


 * Zone capture timer reaches zero
 * Team standing in the zone at the end of the capture timer wins the round
 * Round timer reaches zero
 * need further data
 * All enemy players defeated
 * Last team alive wins the round

Round 2 - Hack the Safe

 * In round 2, all three teams will be competing to hack a safe. The location of the safe is determined by the location of the capture zone in round 1, and will be shown to all players as soon as the round starts. Whichever team won round 1 will start at the location of the safe with the hacking device already on the safe. The hacking device takes need further data to hack the safe. The hacking device can be destroyed by players, or temporarily paused by drones with the zap ability. If the device is destroyed, any player can approach the safe and place their team's hacking device on the safe using the 'interaction' key. The device will resume the timer where it ended, even if a new team places a device on the vault. The round will end when one of three conditions is met:


 * Hacking device timer reaches zero
 * Team with hacking device on safe wins the round
 * Round timer reaches zero
 * need further data
 * All enemy players defeated
 * Last team alive wins the round

Round 3 - Protect/Destroy the Prototypes

 * In round 3, the team composition changes slightly. The team that won round 2 is now tasked with defending the prototypes. The other two teams are tasked with destroying the prototypes. There are 5 prototypes in this round. The locations of the prototypes will be shown to all players as soon as the round starts. In order to destroy a prototype, a player must interact with a prototype for 5 seconds to plant a bomb on the prototype. The bomb takes 7 seconds to detonate. During this 7 seconds, the bomb can be destroyed either by taking damage or by the defending team interacting with the bomb. If a prototype has a bomb placed on it, the prototype will have a blinking highlight around it. The round will end when one of three conditions is met:


 * Round timer ends with one or more prototypes not destroyed
 * Defending team wins the round
 * All prototypes are destroyed
 * Both attacking teams win the round
 * NOTE: IN ROUND 3, TWO TEAMS WILL BE WORKING TOGETHER AND WILL BOTH WIN THE ROUND IF THIS WIN CONDITION IS MET
 * All enemies are defeated
 * Last team alive wins the round