ONBOARDING

Round 1 - Collect Codes and Enter Vault

 * In round 1, all three teams will be competing to enter a vault. This is a two-step process involving collecting codes and opening the vault door. For the first step, each of the teams will have to find a total of 3 codes for the vault. The location of the terminals that give the codes will be shown to all players as soon as the round starts. There are 4 terminals in total. Each terminal can be used by multiple teams. The codes can also be picked up from players that have been killed, but will not count as a new code if the code was collected from a terminal your team already used. They will show up as a small black box near the corpse and can be collected with the 'interaction' button. Once any team has 3 codes, they can move to enter the vault. The location of the vault will also be shown to all players as soon as the round starts. To enter the vault, a player whose team has 3 codes must place a hacking device on the vault using the 'interaction' button. The device takes 40 seconds to complete. The device can be destroyed by taking damage. A new device can be placed on the vault door by any player, as long as their team has 3 codes. The device will resume the timer where it ended, even if a new team places a device on the vault. Once the timer on the hacking device is completed, the vault must be entered. The round will end when one of three conditions is met:


 * Vault is entered
 * Team that enters the vault first wins the round
 * Round timer reaches zero
 * need further data
 * All enemy players defeated
 * Last team alive wins the round

Round 2 - Hack the Safe

 * In round 2, all three teams will be competing to hack a safe. The location of the safe is determined by the location of the vault door in round 1, and will be shown to all players as soon as the round starts. Whichever team won round 1 will start at the location of the safe with the hacking device already on the safe. The hacking device takes need further data to hack the safe. The hacking device can be destroyed by players, or temporarily paused by drones with the zap ability. If the device is destroyed, any player can approach the safe and place their team's hacking device on the safe using the 'interaction' key. The device will resume the timer where it ended, even if a new team places a device on the vault. The round will end when one of three conditions is met:


 * Hacking device timer reaches zero
 * Team with hacking device on safe wins the round
 * Round timer reaches zero
 * need further data
 * All enemy players defeated
 * Last team alive wins the round

Round 3 - Extract/Defend Extraction Points

 * In round 3, the team composition changes slightly. The team that won round 2 is now tasked with extracting from the map via an extraction point. The other two teams are tasked with defending the extraction points. There are 2 extraction points in this round: a helicopter, and a truck. The locations of the extraction points will be shown to all players as soon as the round starts. In order to extract, a player from the extraction team must stand in the highlighted zone at the extraction point for 20 consecutive seconds. The round will end when one of four conditions is met:


 * Extraction point timer reaches zero
 * Extraction team wins the round
 * Extraction team is eliminated
 * Both defending teams win the round
 * NOTE: IN ROUND 3, TWO TEAMS WILL BE WORKING TOGETHER AND WILL BOTH WIN THE ROUND IF THIS WIN CONDITION IS MET
 * Both defending teams are eliminated
 * Extraction team wins the round
 * Round timer reaches zero
 * Both defending teams win the round
 * NOTE: IN ROUND 3, TWO TEAMS WILL BE WORKING TOGETHER AND WILL BOTH WIN THE ROUND IF THIS WIN CONDITION IS MET